Phase 7 – Test

Rapid Prototyping

Description

This method is a form of prototyping. The Rapid Prototyping method allows to create a prototype easy and within a short time. It is used to create a prototype while being in the planning phase to identify weaknesses and errors in an early state and avoid high costs. It also allows you to get quick feedback of those, you are designing your product or service for.

Mostly this method is used with a 3D printer.

 

Main purpose: Get a fast prototype and feedback

Level of difficulty: Medium

Duration: 1+ days

Means of use: Analog or digital

Required material: Something to build a prototype with. For example: Mock-up program or 3D printer

Mainly used in phase: Ideate, Prototype, Test

 

Steps:

1

Determine what product or service you want to prototype.

2

Choose a simple prototype like mock-ups, storyboards, role plays. If you have a 3D printer, use CAD data to create a 3D prototype you can view directly.

3

Show and test your prototype with people you’re designing it for.It’s easier for the subjects to give feedback if they can hold something in their hands like a 3D model.

4

Analyse the feedback and build quickly a new version of the prototype. Repeat the steps till most of the people are satisfied.

Posted by tim in Phase 5 - Ideate, Phase 6 - Prototype, Phase 7 - Test, 0 comments

Bodystorming

Description

Bodystorming is a creative method that uses the human body and the spatial environment for the design process. In addition to brainstorming, the method primarily aims for immediate testing. The idea generation process can be enormously enriched qualitatively and quantitatively.

An existing problem should be solved playfully and experimentally. A group of people playfully enter a readjusted scene for which an artifact or technical solution is to be developed. In this way, the necessary properties of the future solution should be better understood.

 

Main purpose: Generate and test new ideas in a group

Level of difficulty: Easy

Duration: 20-60 minutes

Means of use: Analog

Required material: Large cards, pen

Mainly used in phase: Ideate, Test

 

Steps:

1

Starting with a preliminary observation and documentation where interesting phenomena are selected and edited into readable design questions. A design question should represent the phenomenon as experiences, practices of the user or a problem in the events.

2

Chose a location wich is resemble or similar enough to the original environment.

3

Chose groups of four to eight people. Everyone needs to have a role, technical functions, systems or equipments. Role allocation can be done by creating props, including large cards that identify roles. Create thought-bubble cards wich include thoughts vs. saying or doing.

4

Have a narrator who explains things to participants. The narrator is able to pretend it is like a TV show and he can use a controller to stop play, rewind, or fast-forward.

5

Let the group work through its presentation. Try to approach the team with some improvisation help like “Yes, and…”.

6

Perform some skits showing a before and after service scenario.

7

Based on the discussion, let the group write down ideas as scenarios, depicting the user, a problem and solution to problem in a story-like format.

 

 


Posted by tim in Phase 2 - Understand, Phase 3 - Observe, Phase 5 - Ideate, Phase 7 - Test, 0 comments

Open Space

Description

WorldmapOpen space is a moderation technique for a larger group of people with different professional, educational or experience based backgrounds, in order to create new ideas or insights to a topic of mutual interest. Typically in business applications, this method is used for problems that affect various areas of operations and employees in different jobs and positions. By bringing these people with different views and backgrounds together more innovative solution can be found.

A typical application is an open space in which measures to improve the overal hygiene in the hospital are found. The subject of hygiene standards may usually be managed only by the administration, but by including everybody from surgeons, and nurses to janitors, it is more likely that practical ideas will be found quickly.

 

Main purpose: Creating ideas from a heterogeneous group

Level of difficulty: Medium

Duration: 60 minutes

Means of use: Analog

Required material: Workshop-Material

Mainly used in phase: Any

 

Steps:

1

An Open Space Conference is established to which employees from different business areas are invited.

2

A moderator will lead the event and start with general explanations of the procedure and the basic rules for a respectful and open way of working.

3

The problem shall be introduced to the audience, which works best when seated in a circle or another open formation. All participants are asked to propose solutions for the problem, with participation being voluntary. Every solution is to be written on a paper and pinned on a wall until no new ideas are made.

4

Every participant now chooses his favorite solution to work on and joins or establishes an according work group. This process is to be guided by the moderator.

5

The work groups now will work on their individual solution for a given amount of time and present their solution to the audience afterwards.

6

In the last step the most practical solutions are voted and the implementation will be planned.

Posted by J M in Phase 4 - Define Point of View, Phase 5 - Ideate, Phase 6 - Prototype, Phase 7 - Test, 0 comments

Minumum Viable Product (MVP)

Description

Cubes

Following the principles of a Lean Startup a viable product is to be designed for testing at minimum costs and effort. The resulting Minimum Viable Product (MVP) should only have absolutely necessary functions. Any kind of features that are not essential to the products main functions are to be postponed. After creating a MVP it can be used for direct customer feedback at an early stage. Consequently, changes can be made early avoiding high costs, duplication of work and demotivation of the team. In this way the MVP allows an agile and efficient designing and testing.

 

Main purpose: Improving the product with customer feedback

Level of difficulty: Medium

Duration: 60 – 240 minutes

Means of use: Analog + Digital

Required material – for physical prototypes: Building blocks, Modelling clay, cardboard and glue, Styrofoam, etc.
Required material – for digital prototypes: Digital environment that allows for customer tests

Mainly used in phase: Test

 

Steps:

1

Take your current prototype and check whether the conditions of an MVP are already given: Does the product contain all functions required to fulfill it’s main purpose? If not, improve the prototype by adding functions.

Is the product built in the simplest way possible? Are all functions required in order to fulfill it’s main purpose? If not, simplify the product by removing optional features.

2

Once you have your MVP have it tested by your future customers. Let them try your product and let them give feedback. Ask how the perfect product would look like to them. Try to ask potential customers of diffierent customer segments in order to get a comprehensive feedback.

3

Analyse the feedback received and define it’s main aspects. What changes have most customers wished for? What has to be changed in the product.

4

Improve your product and repeat the steps with your new MVP until you are satisfied with the result.

Posted by J M in Phase 1 - Design Challenge, Phase 6 - Prototype, Phase 7 - Test, 0 comments